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31 MAY 2024

Welcome to this week’s edition of Culture Wire, a newsletter brought to you by Singapore-based pop culture and lifestyle marketing agency Culture Group.

In this week’s edition:

  • Innovation of the Week: LoL launches Hall of Legends to celebrate professional players 
  • Fax, No Printer: Can you guess which is the latest platform that now allows you to play games?
  • Regional Round-up: More Asian representation, creator culture and not one, but two! K-Pop exhibitions.

Innovation of the Week

⚔️ PLAYING THE RIGHT GAME 

This week, League of Legends in collaboration with Mercedes celebrated the induction of Faker, the most popular player in the game, into their newly announced Hall of Legends. What was meant to be one of the most anticipated launches within the gaming community however was quickly met with negativity due to the hefty price tag attached to the bundle. Redditors on the LoL forum lamented how the $500 paywall was not only insulting to fans but also dismissive of the player’s own legacy as Faker himself was known to not use skins in-game. Long time readers would know that we’ve both worked with Riot Games in the past and are big fans of their work for being able to effectively tap into non-gaming communities through their partnerships. Which then makes us wonder what happened this time around? And what can other brands learn from this when looking to tap into the gaming space (or any fandom for that matter)? 

💡 OUR TAKE

Since its mass acceptance from over a decade ago, we’ve seen an uptick of brands from various categories build a presence within spaces that were previously private pursuits like gaming, anime and esports – and along with that comes the inevitable risk of occasionally ruffling the feathers of long time community members if the right care is not put in place. But there’s only so much precautions a brand can take before the rest falls into the hands of larger, uncontrollable factors that continue to shape and evolve consumer behavior. 

While LoL did introduce a tiered pricing as a way of acknowledging different types of fans (newbie, casual, long term diehard) and making sure there was something for everyone, ultimately what seemed to be upsetting fans was that even the lowest tiered pricing was deemed too expensive for a long term diehard fan. 

However, we at Culture Group believe and have seen time and time again that price only matters to consumers, it never matters to fans. So why the hullabaloo over price this time? In this instance, we think it was less about the price that was bothering fans, rather what was being offered for the asked price. As the lines for cultural consumption continue to blur and fans are increasingly gravitating towards experiences that enable more ways for them to enjoy their passion points, perhaps the tiered pricing would have fared better across fan levels if the bundles delivered on a multitude of experiences and limited edition merch the higher they went as opposed to limiting the upgrade to technical aspects within the game. Taking stock of fans’ current cultural wallet, what they’re willing to spend on and understanding what matters the most to them can often help brands establish a more realistic threshold and set the parameters for what brands would like to stand for within the community. 

The other reason this launch garnered such a strong reaction from the community might lie within the premise of the launch itself. The Hall of Legends was meant to celebrate the contributions of well-known players that shaped not just the game but the sport and community itself. For such a culturally significant moment, it’s only natural that fans would expect a more heartfelt fanfare that not only celebrates the player but also acknowledges the sense of camaraderie they share towards Faker. Taking this into consideration, having a single paid option may very well be the source of disconnect. At times like this, it’s good to go back to the underlying culture of fandoms and understand that it is the fans’ dedication to the game and its players that stays enduring over time. With Faker being a beloved member of the community – perhaps there could have been a more touching tribute to celebrate his induction into the Hall of Leagues apart from the bundles offered. 

Amidst all the commotion, one cannot miss the saving grace in that Faker gets to walk away with a brand new electric car gifted to him by Mercedes Benz, the luxury car manufacturer and T1’s newest sponsor. Say what you will but Mercedes has always been at the forefront of supporting esports. And the bringing together of one legend with a legendary brand just shows there is more to come from the esports category. 

Culture is always changing and trends dictating spending behavior are taking place at an even quicker pace. Both Riot Games and Mercedes are known for being pioneers that championed esports and gaming to where it is today and while this might’ve been a bit of a miss for LoL, we are certain they will be able to bounce back and we hope to see them in the news soon.

Fax, No Printer*

For those of you born before 1997, ‘fax, no printer‘ is Gen Z speak for ‘undeniable facts I agree with’

On which superapp can you play games now?

A. Spotify

B. Grab

C. YouTube

Scroll down to the end of the newsletter for the correct answer!

Regional Round-up

🎬 New week, more SEA representation on the international stage. Animated short film Sulayman created by Filipino artist and filmmaker Nelson “Blog” Caliguia Jr. came up top at two international film festivals. Based on the Maguindanao folktale that revolves around heroic sacrifice, this is another example of how stories rooted in culture are incredibly popular. How can your brand blend your audience’s passions with local stories to stand out?

🪁 Tourism Malaysia and AXN Asia are partnering up for Unfading Memoirs, an original mini-series that follows travel enthusiasts as they explore the country’s rich culture and heritage. We previously talked about how tapping on the right creators could add more than a touch of authenticity to your campaign. Such a partnership could enhance your cultural strategy and encourage consumers to see you in a new light.

🧱 The region’s largest Lego store is set to open in Jakarta – the Lego Minifigure Factory features the experience of being able to customize your own Lego minifigure. With toy sales for adults increasing by $1.7B from 2021 to 2023, kidults are buying into nostalgia, and creating an immersive experience beyond a place to shop will build interest and expand your consumer base.

🖼 Speaking of immersive experiences… two K-pop exhibitions will be making their way to the region in the coming months. HYBE Insight’s SEVENTEEN exhibition FOLLOW FELLOW will debut in Jakarta next month while The Daydream Believers will debut in Malaysia the following month. Fans are always looking for new ways to experience their passion points, how can you bring them closer to it?

⚠️ ICYMI: A new demo for musical exploration game ODDADA was launched on Steam. Players create their own tunes into virtual cassette collection – with no competitive aspects or time limits – at their own pace. Gen Z is the most stressed generation and it’s not surprising that there exists such genres of relaxing games. Perhaps one way your brand can connect with them is simply to help them relax!

This Week's Trivia Answer

C. YouTube

We’re always watching for platforms transitioning into their superapp phase. Take Spotify, for example, which has expanded from audio to include educational videos, and now YouTube. Google’s video giant has recently extended its Playables gaming program to all users on mobile and desktop platforms. Previously exclusive to YouTube Premium members, the program now boasts over 75 games, ranging from popular titles like Angry Birds Showdown!, Trivia Crack, and Cut the Rope to chess and crossword games. YouTube isn’t alone in enhancing its app to keep users engaged and entertained. Other tech giants like LinkedIn, The New York Times, Hearst, and Netflix are also integrating casual games in a bid to encourage fluid usership. With the global superapps market expected to hit USD418M by 2030, we believe it’s time for brands in the digital space to rethink their strategies and incorporate pop culture seamlessly into their user experiences.

🚀 Over and Out!

Pop culture insights are better when shared. Subscribe, forward this on, or share the love on social media. Thanks for reading!

 

Your Culture Mavens,

Angela, Catherine, Teri, Twila, & Vicki

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